Learning Three.js [PDF]~StormRG~
- Type:
- Other > E-books
- Files:
- 3
- Size:
- 11.74 MB
- Texted language(s):
- English
- Tag(s):
- Programming > Introductory & B > Web Development > Programmin
- Uploaded:
- Mar 23, 2014
- By:
- steelballz
Description Learning Three.js Author:Dirksen, Jos Published:Oct. 17 2013 Publisher:Packt Publishing ISBN-10:1782166289 ISBN-13:9781782166283 ASIN:B00FYS7OSO Format: Retail PDF Reader Required: Adobe Reader, Foxit, Nitro, Adobe Digital Editions Tested on the above readers with no problems on laptop and Android tablet. Don't hesitate to PM me if you have any questions or problem with the download, as comments on the torrent are easy to miss. Please allow a couple seconds for the seedboxes to kick in, then it should move pretty quick. Hope it helps in your studies. Go for it! :D image Cover from actual book file Product Description In Detail Three.js is a JavaScript 3D library that offers a wide range of features for creating and displaying stunning 3D computer graphics on a web browser in an intuitive manner using JavaScript without having to deal with the complexity of a WebGL low-level API. Even though WebGL makes it possible to create 3D graphics in the browser without having to use plugins, programming WebGL, however, is hard and complex. This book shows you how Three.js allows you to be independent of browser plugins. If you are an experienced web designer who wants to set the tone for an immersive design environment in your applications then this book is for you. "Learning Three.js: The JavaScript 3D Library for WebGL" is a practical, example-rich book that will help you to master all the features of Three.js. With this book, youΓÇÖll learn how to create and animate gorgeous looking 3D scenes directly in your browser utilizing the full potential of WebGL and modern browsers without having to learn WebGL. "Learning Three.js: The JavaScript 3D Library for WebGL" starts by going over the basic concepts and building blocks used in Three.js. From there on, it will expand on these subjects using extensive examples and code samples. This will allow you to learn everything you need to know about Three.js in an easy and interactive manner. Besides the basic concepts, this book will show you how you can create realistic looking 3D objects using materials and textures as well as how to load them from externally created models. YouΓÇÖll learn how to easily control the camera using the Three.js build-in camera controls so you can fly or walk around the 3D scene you have created. You will also learn how to use morph and bones-based animation and how to add physics to your scene. After reading Learning Three.js: The JavaScript 3D Library for WebGL and playing around with the extensive set of examples, youΓÇÖll know everything that is required to create 3D animating graphics using Three.js that run in any browser. Approach This book contains an extensive set of practical examples and an easy-to-follow approach to creating 3D objects. Who this book is for This book is great for anyone who already knows JavaScript and who wants to start creating 3D graphics that run in any browser. You donΓÇÖt need to know anything about advanced math or WebGL; all that is needed is a general knowledge of JavaScript and HTML. The required materials and examples can be freely downloaded and all tools used in this book are open source. image Scientia est potentia